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ScienceAnimals of the WorldAges 5–7

Animal Homes

Know that animals make or find many different kinds of homes — birds build nests, rabbits dig burrows, bees live in hives, hermit crabs use empty shells, spiders spin webs — and that these shelters protect them and their young

Lesson

Set out your lesson

“Animal Homes means animals make or find shelters—nests, burrows, hives, shells, webs—that protect them and their young. We will match animals to homes, act one shelter job, then check a fresh animal.”

Bring to the table

  • Paper cards or quick sketches: nest, burrow, hive, shell, web
  • A small cup or box as a pretend “shelter”
Extra for the adult

Worked example. A bird builds a nest to shelter eggs and chicks. A hermit crab uses an empty shell as a home.

Optional challenge. For Animal Homes, sort “built” vs “found” homes and add one new example from a walk or book.

What to notice. Keep one parent note: matches; protect language; support used. This session samples shelter ideas, not mastery of every animal home.

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Teaching approaches

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2 approaches

Selected Default Gakuva

Animal Homes means animals make or find shelters—nests, burrows, hives, shells, webs—that protect them and their young. We will match animals to homes, act one shelter job, then check a fresh animal.

Spend about 12 minutes matching animals to homes and naming the protect job, then checking a new animal.

Gakuva

Match animal shelter examples while avoiding the idea every web or nest is a permanent home.

Match animal shelter examples while avoiding the idea every web or nest is a permanent home.

Family records and proof options

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Practice this concept

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Gakuva activity

Animal homes practice

Match animals to homes that protect them and their young.

Free · no login · no ads · Practice answers and completion are not saved. Parent observation remains the lesson record.

Learning resources

Extra practice links — they do not replace Gakuva’s teaching approach.

PhET Interactive Simulations · Practice link — not the full lesson

Forces and Motion: Basics

Open practice (new tab)
Before you open · source notes

Forces and Motion: Basics supports hands-on exploration for Animal Homes. Not every lab worksheet.

Free interactive or educational page, no sign-in required for the tested path.

Before you open

Ask the learner what they changed in the sim or page and what they observed.

Opening this link does not save learning or assess mastery.

Source, access and review notes

Public PhET Interactive Simulations HTML5 page. An anonymous GET on 2026-11-12 returned HTTP 200 with no login or payment prompt for this sim URL. Opening the link does not save practice or assess mastery. The sim is interactive in-browser; Gakuva does not embed or host it.

PhET Interactive Simulations, University of Colorado Boulder. “Forces and Motion: Basics.” External sim; Gakuva does not copy, host, embed, or redistribute it.

Unknown — link only

Check understanding

  • Names at least 4 different types of animal homes (nest, burrow, hive, web, shell, den, lodge)
  • Explains that animals need homes for shelter and to keep their babies safe
  • Matches common animals to their homes
“If you ask your child where different animals live, can they describe several animal homes — like a bird's nest, a rabbit's burrow, or a bee's hive — and say why animals need shelter?”

Curriculum record

Type
Conceptual
Subject
Science
Domain
Animals of the World
Age range
Ages 5–7