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ComputingDigital SystemsAges 5–8

Computers in Everyday Life

Identifying computers in everyday life — not just laptops but phones, tablets, smart speakers, traffic lights, washing machines; what makes something a computer

Lesson

Set out your lesson

“A computer is a device that takes input, follows instructions, and produces output. Computers appear in more places than laptops and phones.”

Bring to the table

  • Paper
  • Pencil
  • Access to three familiar household devices
Extra for the adult

Worked example. On a microwave, pressing “1 minute” is input. The controller follows timing instructions, and the output is the oven running and then beeping.

Optional challenge. Choose one non-computer object and explain why it does not process input by following programmable instructions.

What to notice. Save a photo of the three-row input/process/output chart, or a short note quoting your child’s explanation of one everyday computer.

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Teaching approaches

Gakuva’s recommended starting approach is selected. You can still compare every option.

1 approach

Selected Default Gakuva

A computer is a device that takes input, follows instructions, and produces output. Computers appear in more places than laptops and phones.

Take a 10-minute computer hunt around the home. Identify devices that process information and record each device’s input, action, and output.

Family records and proof options

Keep a record of your learning

Save photos, notes, and attendance. Export a proof packet for compliance or portfolio reviews.

Learning resources

Extra practice links — they do not replace Gakuva’s teaching approach.

CS Unplugged · Practice link — not the full lesson

Kidbots

Open practice (new tab)
Before you open · source notes

Supplemental discussion starter: programs run in everyday devices, not only laptops. After reading the intro, walk the home or classroom and list devices that follow instructions.

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Before you open

Save a parent-written list of at least four everyday devices the learner identified as computers or instruction-followers, with one reason each.

Opening this link does not save learning or assess mastery.

Source, access and review notes

CC BY-SA

Check understanding

  • Point out at least five everyday objects that contain computers
  • Explain what all computers have in common (they follow instructions and process information)
  • Sort a set of objects into 'contains a computer' and 'does not contain a computer'
“Could your child look around your home and point out at least five things that have a computer inside them, including ones that don't look like traditional computers?”

Curriculum record

Type
Conceptual
Subject
Computing
Domain
Digital Systems
Age range
Ages 5–8

Standards

acara-v9:AC9TDI2K01acara-v9:AC9TDIFK01the-ontario-curriculum-science-and-technology-20:ON-SCI-2022-G1-A3.1