Computers in Everyday Life
Identifying computers in everyday life — not just laptops but phones, tablets, smart speakers, traffic lights, washing machines; what makes something a computer
Teaching approaches
Gakuva’s recommended starting approach is selected. You can still compare every option.
1 approach
A computer is a device that takes input, follows instructions, and produces output. Computers appear in more places than laptops and phones.
Take a 10-minute computer hunt around the home. Identify devices that process information and record each device’s input, action, and output.
Keep a record of your learning
Save photos, notes, and attendance. Export a proof packet for compliance or portfolio reviews.
Learning resources
Reviewed external links that reinforce this concept. They do not replace Gakuva’s teaching approach.
Kidbots
Supplemental discussion starter: programs run in everyday devices, not only laptops. After reading the intro, walk the home or classroom and list devices that follow instructions.
Proof: Save a parent-written list of at least four everyday devices the learner identified as computers or instruction-followers, with one reason each.
Explore the learning path
0 before · 3 after
Before
No prerequisite
This concept
Check understanding
- Point out at least five everyday objects that contain computers
- Explain what all computers have in common (they follow instructions and process information)
- Sort a set of objects into 'contains a computer' and 'does not contain a computer'
“Could your child look around your home and point out at least five things that have a computer inside them, including ones that don't look like traditional computers?”
Curriculum record
- Type
- Conceptual
- Subject
- Computing
- Domain
- Artificial Intelligence
- Age range
- Ages 5–7