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ComputingAlgorithms & ProgrammingAges 8–13

Loops in programs

Use loop blocks in a visual program to repeat actions a set number of times, forever, or until a condition is true, and identify where a loop makes a program shorter

Lesson

Set out your lesson

“Loops in programs means practising the idea at the table with a simple screen-free or sandbox check. We will demo once, then your child tries.”

Bring to the table

  • Paper command cards (forward, turn, repeat) OR a free visual-blocks editor preview
  • Pencil
Extra for the adult

Worked example. Forward, forward, turn right reaches the star. Changing the order fails.

Optional challenge. For Loops in programs, add one harder example after success.

What to notice. Keep one parent note: examples tried; results; support used. This session samples Loops in programs, not mastery.

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Teaching approaches

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1 approach

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Loops in programs means practising the idea at the table with a simple screen-free or sandbox check. We will demo once, then your child tries.

Materials: Paper command cards (forward, turn, repeat) OR a free visual-blocks editor preview; Pencil. 1. Say the goal of Loops in programs in plain words once. 2. Adult lines up three command cards into a short sequence that reaches a goal. 3. Child builds three short sequences (or edits one) and tests whether the goal is met. 4. Fresh check: one fresh sequence that reaches the goal. Record and stop. Done: three tested sequences with pass/fail noted. Proof: parent note of examples and results. Stop: End after the fresh check; keep optional challenge for another day.

Family records and proof options

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Save photos, notes, and attendance. Export a proof packet for compliance or portfolio reviews.

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Loops in programs practice

Practice key ideas from Loops in programs.

Free · no login · no ads · Practice answers and completion are not saved. Parent observation remains the lesson record.

Learning resources

Extra practice links — they do not replace Gakuva’s teaching approach.

Code.org · Practice link — not the full lesson

CodeAI

Open practice (new tab)
Before you open · source notes

Free computing activity hub useful for Loops in programs. An adult picks one activity; not a single graded exam.

Free activity pages, no sign-in required for the tested path.

Before you open

Ask the learner what steps they followed and what they would try next.

Opening this link does not save learning or assess mastery.

Source, access and review notes

Public Code.org page. An anonymous GET on 2026-11-12 returned HTTP 200 with no login or payment prompt for this URL. Opening the link does not save practice or assess mastery. An adult should preview and guide the learner.

Code.org. “CodeAI.” External page; Gakuva does not copy, host, embed, or redistribute materials.

Unknown — link only

Check understanding

  • Rewrite a program that repeats 'move 10 steps' four times so that it uses one repeat block
  • Use a 'repeat until' block so a quiz keeps asking until the correct answer is given, or a sprite moves until it touches the edge
  • Explain the difference between 'repeat 10', 'forever' and 'repeat until' blocks with an example of when to use each
“In a coding app, can your child use a 'repeat' block to make a character draw a square or dance — instead of dragging the same blocks over and over?”

Curriculum record

Type
Procedural
Subject
Computing
Domain
Algorithms & Programming
Age range
Ages 8–13

Standards

acara-v9:AC9TDI4P04acara-v9:AC9TDI6P05the-ontario-curriculum-mathematics-2020:ON-MATH-2020-G3-C3.1the-ontario-curriculum-mathematics-2020:ON-MATH-2020-G3-C3.2the-ontario-curriculum-mathematics-2020:ON-MATH-2020-G4-C3.1the-ontario-curriculum-mathematics-2020:ON-MATH-2020-G4-C3.2the-ontario-curriculum-mathematics-2020:ON-MATH-2020-G5-C3.1the-ontario-curriculum-mathematics-2020:ON-MATH-2020-G5-C3.2the-ontario-curriculum-mathematics-2020:ON-MATH-2020-G6-C3.1the-ontario-curriculum-mathematics-2020:ON-MATH-2020-G6-C3.2the-ontario-curriculum-mathematics-2020:ON-MATH-2020-G7-C3.1the-ontario-curriculum-mathematics-2020:ON-MATH-2020-G7-C3.2