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ScienceWaves, Light & SoundAges 7–10

Reflecting Light

Notice that light is reflected from surfaces, and that shiny smooth surfaces reflect light best

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Reflection means light bounces from a surface. Paper and a spoon both reflect light. Smooth shiny surfaces reflect in an orderly way that can preserve images. Rough surfaces scatter light in many directions. Shiny does not always mean more total reflection than a pale rough surface. Safety: Use an intact metal spoon only. No glass mirror is required. No lasers, torch-to-eye beams, mains lamps or Sun viewing. Stop: Stop after the spoon and paper comparison. Do not test water, glass fragments, bright beams or outdoor sunlight.

Materials: Paper; Pencil; Clean unbroken stainless-steel spoon; A sheet of plain white paper 1. In safe indoor room light, hold an intact spoon about 20 cm from your face without touching your eyes. Look at its reflected room or face image, not towards direct sunlight. Record whether the image is recognisable or distorted. 2. Hold white paper at the same place and view it from a similar distance. Record whether it is visible and whether it shows a recognisable reflected room image. Do not write no reflection simply because no clear image forms. 3. Draw two sketches: a smooth flat surface with three parallel incoming arrows and three reflected arrows sharing one direction; a rough bumpy surface with reflected arrows in different directions. Label arrows light paths. 4. Write three supplied examples: mirror—clear image; still puddle—can show sky; polished floor—can show lights. Circle the example most like the spoon and explain. These are reference cases, not observations. 5. Finish: I can see paper because ___. A shiny surface can show an image because ___. My spoon’s curvature changes ___. Done: Complete the two-surface record, two ray sketches, and three explanation blanks. Proof: Keep the comparison sheet. Note help recognising images, drawing arrows or explaining reflection. Stop: Stop after the spoon and paper comparison. Do not test water, glass fragments, bright beams or outdoor sunlight.

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PhET Interactive Simulations · Practice link — not the full lesson

Color Vision

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Color Vision supports hands-on exploration for Reflecting Light. Not every lab worksheet.

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Public PhET Interactive Simulations page. An anonymous GET on 2026-11-12 returned HTTP 200 with no login or payment prompt for this URL. Opening the link does not save practice or assess mastery. An adult should preview and guide the learner.

PhET Interactive Simulations. “Color Vision.” External page; Gakuva does not copy, host, embed, or redistribute materials.

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Check understanding

  • Explain that light bounces off surfaces, which is called reflection
  • Identify that smooth, shiny surfaces (mirrors, still water) reflect light best
  • Give everyday examples of reflection: mirror, puddle, polished floor
“Can your child explain why they can see themselves in a mirror or a shiny spoon, and why a rough wall doesn't reflect light the same way?”

Curriculum record

Type
Conceptual
Subject
Science
Domain
Waves, Light & Sound
Age range
Ages 7–10

Standards

the-ontario-curriculum-science-and-technology-20:ON-SCI-2022-G4-C2.3the-ontario-curriculum-science-and-technology-20:ON-SCI-2022-G4-C2.6uk-nc-2013:Y3.Sci.L.2