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MathematicsNumber Representation & Place ValueAges 8–9

Place Value Problem-Solving

Solve number and practical problems involving place value with increasingly large positive numbers

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1858 concepts · 9 subjects

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Use place value to justify choices in a number puzzle and a practical comparison.

Use place value to justify choices in a number puzzle and a practical comparison.

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BBC Bitesize · Practice link — not the full lesson

KS2 Maths

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KS2 Maths supports Place Value Problem-Solving. An adult previews and guides; this is a learning page, not a scored quiz.

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Public BBC Bitesize page. An anonymous GET on 2026-11-12 returned HTTP 200 with no login or payment prompt for this URL. Opening the link does not save practice or assess mastery. An adult should preview and guide the learner.

BBC Bitesize. “KS2 Maths.” External page; Gakuva does not copy, host, embed, or redistribute materials.

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Check understanding

  • Solve a problem requiring rounding, comparing, or ordering numbers beyond 1000
  • Apply place-value knowledge in a practical context (e.g. population figures, distances)
  • Explain the strategy used, referencing place-value understanding
“If your child is asked 'what is the largest 4-digit even number you can make from the digits 3, 7, 1, and 8?', can they work through it systematically and give you an answer?”

Curriculum record

Type
Meta
Subject
Mathematics
Domain
Number Representation & Place Value
Age range
Ages 8–9

Standards

uk-nc-2013:Ma/KS2/Y4/NPV/8