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ComputingDesigning Digital SolutionsAges 10–12

Community impact of digital solutions

Evaluate the broader community impact of digital solutions: who benefits, who might be excluded, and effects on privacy, safety, wellbeing and the environment, suggesting improvements that reduce harm

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Community impact of digital solutions means practising the idea at the table with a simple screen-free or sandbox check. We will demo once, then your child tries.

Materials: A paper “account card” (username blank) and sticky notes; Pencil. 1. Say the goal of Community impact of digital solutions in plain words once. 2. Adult models one safe choice (strong password pattern or what not to share) and says why. 3. Child sorts three situations into safe / not-safe and gives a reason each time. 4. Fresh check: one fresh privacy choice with a reason. Record and stop. Done: three safe/not-safe sorts with a reason each. Proof: parent note of examples and results. Stop: End after the fresh check; keep optional challenge for another day.

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Community impact of digital solutions practice

Practice key ideas from Community impact of digital solutions.

Free · no login · no ads · Practice answers and completion are not saved. Parent observation remains the lesson record.

Learning resources

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Common Sense Education · Practice link — not the full lesson

Digital Citizenship

Open practice (new tab)
Before you open · source notes

Digital Citizenship supports Community impact of digital solutions. An adult previews and guides; this is a learning page, not a scored quiz.

Free educational page, no sign-in required for the tested path.

Before you open

Ask the learner one fact they learned and one question they still have.

Opening this link does not save learning or assess mastery.

Source, access and review notes

Public Common Sense Education page. An anonymous GET on 2026-11-12 returned HTTP 200 with no login or payment prompt for this URL. Opening the link does not save practice or assess mastery. An adult should preview and guide the learner.

Common Sense Education. “Digital Citizenship.” External page; Gakuva does not copy, host, embed, or redistribute materials.

Unknown — link only

Check understanding

  • Explain who benefits from a digital solution (e.g. a school app or community website) and who might be left out (e.g. families without internet, users with low vision)
  • Identify a privacy, safety or wellbeing effect of the solution (e.g. personal data collected, contact with strangers, screen time)
  • Describe an environmental effect (e.g. energy use or e-waste) or another harm and suggest an improvement that reduces it
“Thinking about an app your family uses, can your child explain who it helps, who might be left out, and whether it affects privacy, safety or the environment?”

Curriculum record

Type
Procedural
Subject
Computing
Domain
Designing Digital Solutions
Age range
Ages 10–12

Standards

acara-v9:AC9TDI6P06the-ontario-curriculum-science-and-technology-20:ON-SCI-2022-G5-A2.2the-ontario-curriculum-science-and-technology-20:ON-SCI-2022-G5-B1.2the-ontario-curriculum-science-and-technology-20:ON-SCI-2022-G5-E1.2the-ontario-curriculum-science-and-technology-20:ON-SCI-2022-G6-A2.2the-ontario-curriculum-science-and-technology-20:ON-SCI-2022-G6-C1.2