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ComputingDesigning Digital SolutionsAges 8–12

Writing user stories

Write user stories in the form 'As a ..., I want ..., so that ...' that state who the user is, what they need and why, for one or more users of a digital solution (with a group, with a real user or independently)

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Writing user stories means practising the idea at the table with a simple screen-free or sandbox check. We will demo once, then your child tries.

Materials: Paper for a quick wireframe; Pencil and eraser. 1. Say the goal of Writing user stories in plain words once. 2. Adult sketches one screen for a user need and names who it helps. 3. Child sketches three tiny screens or flows and states the user need for each. 4. Fresh check: one fresh sketch matched to a user need. Record and stop. Done: three sketches with a user-need sentence each. Proof: parent note of examples and results. Stop: End after the fresh check; keep optional challenge for another day.

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Writing user stories practice

Practice key ideas from Writing user stories.

Free · no login · no ads · Practice answers and completion are not saved. Parent observation remains the lesson record.

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Code.org · Practice link — not the full lesson

Computer Science Fundamentals

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Before you open · source notes

Computer Science Fundamentals supports Writing user stories. An adult previews and guides; this is a learning page, not a scored quiz.

Free educational page, no sign-in required for the tested path.

Before you open

Ask the learner one fact they learned and one question they still have.

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Source, access and review notes

Public Code.org page. An anonymous GET on 2026-11-12 returned HTTP 200 with no login or payment prompt for this URL. Opening the link does not save practice or assess mastery. An adult should preview and guide the learner.

Code.org. “Computer Science Fundamentals.” External page; Gakuva does not copy, host, embed, or redistribute materials.

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Check understanding

  • Write at least two user stories for a planned digital solution (e.g. 'As a Year 1 student, I want to hear each word read aloud, so that I can check I said it correctly')
  • Check that each user story names the user, what they want and why, and fix any that miss a part
  • Write user stories for two different users of the same solution (e.g. after asking or surveying them) and explain how their needs differ
“If your child were designing an app for their little cousin, could they write what the user needs in the form 'As a ..., I want ..., so that ...'?”

Curriculum record

Type
Procedural
Subject
Computing
Domain
Designing Digital Solutions
Age range
Ages 8–12

Standards

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