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ComputingDigital SystemsAges 6–12

Parts of a computer

Identify the components and peripherals of digital systems — screen, keyboard, mouse, touchscreen, speakers, microphone, camera, printers, scanners, headphones and storage devices — sort them into input, output and storage, and choose components for a purpose

Lesson

Set out your lesson

“Parts of a computer means practising the idea at the table with a simple screen-free or sandbox check. We will demo once, then your child tries.”

Bring to the table

  • Device photo cards or a labeled computer sketch
  • Sticky notes for part names
Extra for the adult

Worked example. The keyboard is an input — it sends letters into the computer.

Optional challenge. For Parts of a computer, add one harder example after success.

What to notice. Keep one parent note: examples tried; results; support used. This session samples Parts of a computer, not mastery.

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Teaching approaches

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1 approach

Selected Default Gakuva

Parts of a computer means practising the idea at the table with a simple screen-free or sandbox check. We will demo once, then your child tries.

Materials: Device photo cards or a labeled computer sketch; Sticky notes for part names. 1. Say the goal of Parts of a computer in plain words once. 2. Adult points to one part (input/output/storage/processor) and names its job. 3. Child labels three parts and says the job of each in plain words. 4. Fresh check: one fresh part-and-job match. Record and stop. Done: three correct labels with a job sentence each. Proof: parent note of examples and results. Stop: End after the fresh check; keep optional challenge for another day.

Family records and proof options

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Save photos, notes, and attendance. Export a proof packet for compliance or portfolio reviews.

Practice this concept

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Gakuva activity

Parts of a computer practice

Practice key ideas from Parts of a computer.

Free · no login · no ads · Practice answers and completion are not saved. Parent observation remains the lesson record.

Learning resources

Extra practice links — they do not replace Gakuva’s teaching approach.

Code.org · Practice link — not the full lesson

Computer Science for Ages 5 to 11

Open practice (new tab)
Before you open · source notes

Computer Science for Ages 5 to 11 supports Parts of a computer. An adult previews and guides; this is a learning page, not a scored quiz.

Free educational page, no sign-in required for the tested path.

Before you open

Ask the learner one fact they learned and one question they still have.

Opening this link does not save learning or assess mastery.

Source, access and review notes

Public Code.org page. An anonymous GET on 2026-11-12 returned HTTP 200 with no login or payment prompt for this URL. Opening the link does not save practice or assess mastery. An adult should preview and guide the learner.

Code.org. “Computer Science for Ages 5 to 11.” External page; Gakuva does not copy, host, embed, or redistribute materials.

Unknown — link only

Check understanding

  • Label the screen, keyboard, mouse or trackpad, speaker, microphone and camera on a picture of a laptop or tablet
  • Sort components and peripherals (e.g. microphone, printer, headphones, scanner, USB drive) into input, output and storage devices and justify each choice
  • Choose the components or peripherals for a task (e.g. the camera for a photo of a plant, a microphone and headphones for a class podcast) and explain why
“Can your child name the parts of a laptop or tablet — keyboard, screen, camera, microphone, speaker — and say which one they'd use to record a message for Grandma?”

Curriculum record

Type
Conceptual
Subject
Computing
Domain
Digital Systems
Age range
Ages 6–12

Standards

acara-v9:AC9TDI2K01acara-v9:AC9TDI4K01the-ontario-curriculum-science-and-technology-20:ON-SCI-2022-G4-C2.8the-ontario-curriculum-science-and-technology-20:ON-SCI-2022-G6-A2.1