AI in Computer Games
How computer game characters 'decide' what to do; simple rule-based AI vs learning AI; NPCs, difficulty adjustment; AI as the opponent in chess or board games
Lesson
Set out your lesson
“AI in Computer Games means practising the idea at the table with a simple screen-free or sandbox check. We will demo once, then your child tries.”
Bring to the table
- Two short recommendation cards or screenshot printouts
- Pencil for compare notes
Extra for the adult
Worked example. A feed keeps showing football because past clicks were football — that can hide other topics (filter bubble).
Optional challenge. For AI in Computer Games, add one harder example after success.
What to notice. Keep one parent note: examples tried; results; support used. This session samples AI in Computer Games, not mastery.
Share and support
Family records and proof options
Keep a record of your learning
Save photos, notes, and attendance. Export a proof packet for compliance or portfolio reviews.
Practice this concept
Start practiceAI in Computer Games practice
Practice key ideas from AI in Computer Games.
Free · no login · no ads · Practice answers and completion are not saved. Parent observation remains the lesson record.
Learning resources
Extra practice links — they do not replace Gakuva’s teaching approach.
Code.org · Practice link — not the full lesson
AI for Oceans
Before you open · source notes
AI for Oceans supports AI in Computer Games. An adult previews and guides; this is a learning page, not a scored quiz.
Free educational page, no sign-in required for the tested path.
Before you openAsk the learner one fact they learned and one question they still have.
Opening this link does not save learning or assess mastery.
Source, access and review notes
Public Code.org page. An anonymous GET on 2026-11-12 returned HTTP 200 with no login or payment prompt for this URL. Opening the link does not save practice or assess mastery. An adult should preview and guide the learner.
Code.org. “AI for Oceans.” External page; Gakuva does not copy, host, embed, or redistribute materials.
Unknown — link only
Check understanding
- Explain how a computer opponent in a game decides its moves
- Describe the difference between a game character that follows fixed rules and one that learns from the player
- Give an example of AI making a game more fun (adjusting difficulty, generating levels)
“When your child plays a video game against the computer, could they explain how the game's characters 'decide' what to do?”
Curriculum record
- Type
- Conceptual
- Subject
- Computing
- Domain
- Artificial Intelligence
- Age range
- Ages 7–9