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ComputingArtificial IntelligenceAges 5–7

Computers in Everyday Life

Identifying computers in everyday life — not just laptops but phones, tablets, smart speakers, traffic lights, washing machines; what makes something a computer

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1 approach

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A computer is a device that takes input, follows instructions, and produces output. Computers appear in more places than laptops and phones.

Take a 10-minute computer hunt around the home. Identify devices that process information and record each device’s input, action, and output.

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Practice link — not the full lesson CS Unplugged

Kidbots

Supplemental discussion starter: programs run in everyday devices, not only laptops. After reading the intro, walk the home or classroom and list devices that follow instructions.

Proof: Save a parent-written list of at least four everyday devices the learner identified as computers or instruction-followers, with one reason each.

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Before

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This concept

Computers in Everyday LifeConceptual concept

Check understanding

  • Point out at least five everyday objects that contain computers
  • Explain what all computers have in common (they follow instructions and process information)
  • Sort a set of objects into 'contains a computer' and 'does not contain a computer'
“Could your child look around your home and point out at least five things that have a computer inside them, including ones that don't look like traditional computers?”

Curriculum record

Type
Conceptual
Subject
Computing
Domain
Artificial Intelligence
Age range
Ages 5–7